Tiffany Whitely

  • Animator
  • Chicago, IL

Game artist and animator looking to kick off my career doing what I love.

View Resume

Throughout my life, I have always loved two things: art and video games. I used to play games mostly so I could unlock the concept art and see any behind the scenes features the games had to offer. Art is something that I have always been passionate about, and I have always been fascinated by animation. As I grew older, my interest in art began to tie in even more with my interest in games.

I decided that I wanted to become a game artist. I loved being in the new worlds I would be taken to and exploring them, and I have always been in love with the idea of being one of the people who helped create these new places for others to explore. I began looking for colleges and landed on DePaul University, where I began to hone my skills in the animation program. Through my studies I have been able to learn how to create new characters and worlds, as well as learn how to bring them to life. Nothing makes me more happy than doing what I love, and I am thankful for all of the opportunities I have had to learn how to do so.


Student Rep at Adobe

2016 – Present Chicago, IL

As a Student Rep, I am DePaul University’s contact for all things Adobe. I host events, such as workshops to teach new skills, and market Adobe products and free trials to students at all experience levels.

Artist – Red Cloud at Play for Change DePaul

2015 – 2015 Chicago, IL

Here I worked temporarily on a game that is being created to help teach parents and patients with Sickel Cell Anemia more about the disease and how to cope with it.

I helped with some of the initial ideas for mechanics, story line, level design, and concepts for the environments and characters.

Lead Artist – RESPECT Bluelight at Play for Change DePaul

2014 – 2015 Chicago, IL

For this project, we worked with a group of students in Englewood on the South Side of Chicago to get their input on situations where they may have felt bullied or disrespected. We then took these experiences and made games out of them, showing what they were like and what the students could do in order to get past them. Three games total were made, and I was the artist for two of them.


Animation – Game Art, Minor in Studio Art at DePaul University

September, 2013 – Present Chicago, IL


3D AnimationDigital Painting


MayaPhotoshopAdobe IllustratorAdobe FlashAdobe After EffectsAdobe PremiereUnreal Engine 4Game Maker